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Game catalog

WAGE ships with eleven games. Each is a single ruleset under apps/wage-engine/src/games/, so each is also a worked example you can read and learn from. The “demonstrates” column points you at the mechanics each one shows off — handy when you’re building your own.

GamePlayersThe pitchDemonstrates
Tag2+One is It, everyone runs.Interactions, role handoff, bots
Zombie4+One infected; the horde grows.Spreading infection (no handoff)
Freeze Tag4+Frozen until a teammate thaws you.Disable + revive, team win
Bomb Tag3+Pass the hot bomb before it blows.Timers, random reassignment
Assassin4+You have a target; you are a target.Target chains (assign_cycle)
Capture the Flag4+, 2 teamsSteal the flag, race it home.Teams, items, drop-on-tag
King of the Hill2+Hold the hill alone, a point a second.Zone occupancy, per-second scoring
Sardines3+Hide; once found you join the hunt.Visibility rules, last-one-standing
Sharks & Minnows6+Sprint shore to shore past the sharks.Nested zones, crossing objective
Pirate’s Booty4+, 2 teamsRaid the island, ferry chests home.Carry + tackle, item spawns, timer
Bots vs Humans1+ & botsOutlast the engine’s hunters.Asymmetric teams, behavior trees

Each game’s README.md (shown to players in-app as how-to-play) is reproduced on its page here, along with the feature notes.