Game catalog
WAGE ships with eleven games. Each is a single ruleset under
apps/wage-engine/src/games/, so each is also a worked example you can read and
learn from. The “demonstrates” column points you at the mechanics each one shows
off — handy when you’re building your own.
| Game | Players | The pitch | Demonstrates |
|---|---|---|---|
| Tag | 2+ | One is It, everyone runs. | Interactions, role handoff, bots |
| Zombie | 4+ | One infected; the horde grows. | Spreading infection (no handoff) |
| Freeze Tag | 4+ | Frozen until a teammate thaws you. | Disable + revive, team win |
| Bomb Tag | 3+ | Pass the hot bomb before it blows. | Timers, random reassignment |
| Assassin | 4+ | You have a target; you are a target. | Target chains (assign_cycle) |
| Capture the Flag | 4+, 2 teams | Steal the flag, race it home. | Teams, items, drop-on-tag |
| King of the Hill | 2+ | Hold the hill alone, a point a second. | Zone occupancy, per-second scoring |
| Sardines | 3+ | Hide; once found you join the hunt. | Visibility rules, last-one-standing |
| Sharks & Minnows | 6+ | Sprint shore to shore past the sharks. | Nested zones, crossing objective |
| Pirate’s Booty | 4+, 2 teams | Raid the island, ferry chests home. | Carry + tackle, item spawns, timer |
| Bots vs Humans | 1+ & bots | Outlast the engine’s hunters. | Asymmetric teams, behavior trees |
Each game’s README.md (shown to players in-app as how-to-play) is reproduced on
its page here, along with the feature notes.