Sardines
The GPS version of the party classic. One player is the Seeker and everyone else hides. When the seeker gets within 5 meters of a hider, that hider becomes a seeker and helps hunt the rest. Last hider standing wins and the game ends automatically.
How to play
Section titled “How to play”- The first player to join is the Seeker (the GM can override this in the player inspector before starting).
- All other players are Hiders. They scatter — their positions are invisible to seekers, so they have to actually go somewhere.
- Seekers hunt by walking around. When a seeker gets within 5 m of a hider, the hider is found and immediately becomes a seeker.
- Hiders can see everyone’s position (including other hiders and all seekers), so they know exactly how many hunters are closing in.
- When only one hider remains, that player wins and the game ends.
- 3+ players (3 minimum makes the asymmetry interesting; 6–12 is the sweet spot).
- Place the Play area rectangle to define the search zone. Larger areas make it harder for the seeker; smaller areas create fast, frantic hunts.
Winning
Section titled “Winning”The last player who hasn’t been found wins. If two hiders are simultaneously found in the same GPS evaluation tick (very rare), neither wins — a tie is announced and the game ends.
- Hiders: move early and find cover. Once you’re found you’re hunting, not hiding — don’t stand still.
- Seekers: coordinate. Split up and sweep from different directions so hiders can’t dodge around you.
For builders
Section titled “For builders”- Demonstrates:
visibilityrules — seekers see only seekers while hiders see everyone — plus proximity “finding” and a last-one-standing finish. - Source:
apps/wage-engine/src/games/sardines/game.yaml