Pirate's Booty
Two pirate crews raid a central Treasure Island, ferry chests back to their own ship to score, and tackle opposing carriers to make them drop the loot. Most chests at 15 minutes wins.
How to play
Section titled “How to play”- When the game starts, report to your own ship first — your phone shows a required navigation line to it. Already standing on your ship? You’re cleared immediately.
- 12 treasure chests spawn at random points inside Treasure Island when the game starts.
- Walk within 3 m of a chest to pick it up. You can carry only one chest at a time; your marker turns gold while carrying.
- Bring the chest into your own ship (the Black Pearl or the Queen Anne’s Revenge, depending on your crew) to score it for your team.
- If an opposing pirate gets within 3 m of you while you’re carrying, the chest is gone. You’re not eliminated — turn around and grab another.
- 4+ players (2v2 minimum). Teams auto-balance as players join.
- Place Treasure Island before starting. The two ships are attached to that layout — the Black Pearl straddles the north-west corner and the Queen Anne’s Revenge the south-east corner — so placing or resizing the island moves the whole field together. You can shrink or stretch it to fit the park.
Winning
Section titled “Winning”- When the 15-minute timer ends, the crew with more chests deposited wins.
- A tie is a tie.
v1 design note
Section titled “v1 design note”A tackled chest is currently removed from play rather than dropping at the carrier’s position for either team to grab. With 12 chests and contested running lanes the game still plays well; the “fight over dropped loot in the middle” beat is a future enhancement.
For builders
Section titled “For builders”The richest built-in game — a great read once you’ve done the tutorials.
- Demonstrates: team carry-and-score, two item kinds (
mdiandglyphicons),itemsspawn into a zone with exclusion cutouts,random_actionfor a coin drip, marker glow while carrying, acountdownSecondsfinish, and a start-of-game muster driven byrequired-mode navigation objectives (anonStartstate stamp converted to a per-team ship target). - Source:
apps/wage-engine/src/games/pirates_booty/game.yaml