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King of the Hill

One hill, everyone fighting for it. Stand on it alone and you score a point every second. First player to 30 wins.

  • Get on the hill — move into the hill zone.
  • Hold it alone — you score +1 per second while you’re the only person on it.
  • Contested hill — if any other player is also on the hill, nobody scores until one of you is pushed out or leaves.
  • First to 30 wins.

Place two zones before starting:

ZonePurpose
Play AreaOverall arena boundary
The HillThe central zone players fight to hold (circle, ~20 m radius)

Put the hill somewhere in the middle of the play area with clear sight lines. A smaller hill creates more intense fights; a larger hill makes it easier to contest.

  • Watch the GM map — the player on the hill glows yellow. Two players on the hill? Nobody’s scoring.
  • Defense is as important as offence: if you’re winning, others will team up to knock you off.

The worked example in Tutorial: add scoring & a win condition.

  • Demonstrates: converting zone edges to a state flag (enter_hill/leave_hill), per-second scoring with tick + count_state n: 1 (sole occupant), and a compare-based win.
  • Source: apps/wage-engine/src/games/king_of_the_hill/game.yaml