King of the Hill
One hill, everyone fighting for it. Stand on it alone and you score a point every second. First player to 30 wins.
How to play
Section titled “How to play”- Get on the hill — move into the hill zone.
- Hold it alone — you score +1 per second while you’re the only person on it.
- Contested hill — if any other player is also on the hill, nobody scores until one of you is pushed out or leaves.
- First to 30 wins.
GM setup
Section titled “GM setup”Place two zones before starting:
| Zone | Purpose |
|---|---|
| Play Area | Overall arena boundary |
| The Hill | The central zone players fight to hold (circle, ~20 m radius) |
Put the hill somewhere in the middle of the play area with clear sight lines. A smaller hill creates more intense fights; a larger hill makes it easier to contest.
- Watch the GM map — the player on the hill glows yellow. Two players on the hill? Nobody’s scoring.
- Defense is as important as offence: if you’re winning, others will team up to knock you off.
For builders
Section titled “For builders”The worked example in Tutorial: add scoring & a win condition.
- Demonstrates: converting zone edges to a state flag
(
enter_hill/leave_hill), per-second scoring withtick+count_state n: 1(sole occupant), and acompare-based win. - Source:
apps/wage-engine/src/games/king_of_the_hill/game.yaml